I'm not talking about Stadia specifically. In fact, one day when we look back, people will wonder why people were questioning streaming at all. "This is my personal opinion, but this is like the early days of Steam in a sense that this is when people were complaining that it took too long to download, and then the download would stop and people were the price was exactly the same as a boxed game." Like Steam, Rubio believes that Stadia will improve and eventually win more people over. Interestingly, Rubio compares the current discourse surrounding Stadia to what was present with Valve's wildly popular storefront Steam in its early days. Raul Rubio, the CEO of the indie developer behind the likes of RiME and Gylt, recently discussed the current status of Stadia and Tequila Works' relationship with Google in a recent interview with. Still, Stadia remains a divisive platform due to a rough launch, isolating Gylt from many Tequila Works fans. As I highlighted in my review, it was a very unusual exclusive and launch title for a cloud-based platform but a good game nonetheless. We are almost two months out from the launch of Google Stadia and it still only has one true exclusive: Gylt.
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